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The purpose of SAGT is to bring together researchers from Computer Science, Economics, Mathematics, Psychology, Physics, and Biology to present and discuss original research at the intersection of Algorithms and Game Theory. The program of SAGT will include both invited lectures and presentations for refereed submissions. Authors are invited to submit contributions for possible presentation at the conference. Foundational work is solicited on topics including but not limited to: - Solution Concepts in Game Theory; - Efficiency of Equilibria and Price of Anarchy; - Complexity Classes in Game Theory; - Computational Aspects of Equilibria; - Computational Aspects of Fixed-Point Theorems; - Repeated Games and Convergence of Dynamics; - Evolution and Learning in Games; - Coalitions, Coordination and Collective Action; - Reputation, Recommendation and Trust Systems - Network Games and Graph-Theoretic Aspects of Social Networks; - Cost-Sharing Algorithms and Analysis; - Algorithmic Mechanism Design; - Computing with Incentives; - Computational Social Choice; - Decision Theory, and Pricing; - Auction Algorithms and Analysis; - Economic Aspects of Distributed Computing; - Internet Economics and Computational Advertising;