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Immersive Technologies, such as Virtual Reality (VR), Augmented Reality (AR), head-mounted displays, haptic devices, etc., give people a sense of “Being There”. They are used every day as standalone applications in areas such as computer games or telepresence video conferences among others. A particular use of these technologies is in educational settings, where they can enhance learning experiences, foster participation, collaboration, creativity and engagement; creating huge opportunities for integration and research. This special session, organised in partnership with the Immersive Learning Research Network (iLRN), aims at gathering not only leading researchers, but also young researchers as well as practitioners and developers in this field who research applications of Immersive Technologies in learning.